UX/UI PROJECTS
GAME PROJECTS
AMOR EX MACHINA (2020)
Amor Ex Machina is a 3D stealth/puzzle game for PC where the player plays as Gabriel, a sentient robot trying to save his kidnapped partner. The game was developed by Backstreet Bots in ten weeks as a vertical slice project at Uppsala University.
My responsibilities: Responsible for UX/UI design, rigging, character animation, graphic design, and the original gameplay concept. Collaborated with a team of six others in game design. Collaborated with another artist in art direction and creation of 3D assets for the environment. Voiced one of the game’s main characters.
JERRY'S BIRTHDAY PARTY (2019)
Jerry's Birthday Party is a board game where the players race each other to collect gifts that an adorable T-Rex named Jerry has wished for as a birthday present. The game was developed by a team of five students at Uppsala University over the course of a ten-week period.
My responsibilities: Responsible for the graphic design of the box, event cards, wishlists, and the rulebook. Collaborated with a team of four others in game design. Collaborated with another artist in the creation of 2D art assets.
CAST BY LIGHT (2019)
Cast By Light is a 2D puzzle platformer created for arcade where the player takes the role of Ann as she searches for her missing partner in a post-apocalyptic world. The game was developed by Shadow Walkers over the course of an ten-week period at Uppsala University. The game won the Jury Spotlight Award and was nominated for Best Art Direction and Best Game in Show, the only project by first year students to do so at Gotland Game Conference 2019.
My responsibilities: Responsible for graphic design including logos and promotional material. Collaborated with another artist in the creation of 2D assets and the game's style guide. Collaborated with a team of five others in game design.
MEMENTO MORI (2019)
Memento Mori is a 2D shoot 'em up game made for PC where the player plays as one of the last surviving humans fighting against the forces of a robot uprising that has driven humanity near extinction. The game was developed by Team Jikininki over the course of an eleven-week period at Uppsala University.
My responsibilities: Responsible for UX/UI design, background art, and the final screenplay. Collaborated with a team of four others in game design and story based on an original concept by six others.